Monday, August 14, 2017

Nevermore Review

*Ages 14+
*3-6 Players
*About 45-60 Minutes
*Card Drafting/Take That
*Curt Covert

In Nevermore, you start off the game with five health point and a Shadow Magick card that can help you later in the game. You are dealt a hand of five card, where you pick two cards to keep and pass the other three cards to the player in the direction indicated on the dealer token in the middle of the table, then you repeat that process and keep three cards and pass two, and finally you keep four cards and pass one. This gives you your hand of cards for that round. First the dealer asks if anyone was able to get A Conspiracy of Ravens, which means that they collected five raven cards, if a player has managed to do so, everyone discards their cards with no further actions being taken and that player earns a victory point. If no one has A Conspiracy of Ravens, then the rest of the cards are then played in a random order determined by the four matching tiles being shuffled and placed in a line upside down. One at a time, they are flipped over and their cards are carried out. (Heart cards are worth health, Knife cards are attack, Radiance cards are worth Light Magick cards, and Victory cards are worth victory points.) An example of how this happens would be if a player had 4 attack cards in their hand and another player had three, then it would be a total of one attack they could make. (The highest number minus the next highest is how much the player with the highest gets.) This happens with all the cards. If a player has any Raven cards in their hand, they must play them with other cards from their hand to cancel them out. (Example a player plays three Victory cards and two Raven cards, then those Ravens cancel out two of their Victory cards and they only have one Victory card in play.) If a player has more Ravens then they had other cards and have Ravens left at the end, they get a Shadow Magick card per leftover Raven. If any player loses all five of their health over the course of the game, they become a Raven and cannot win until they can turn themselves into a human again. They can do so by either collecting a set of five of the same card, or one of each card in the game. The game ends when one human player gets six victory points.

Shannon's Thoughts:
Favorite Number To Play With: I have only played this as a 4 player, but it works well this way.

Mechanics I Like And Dislike: I love card drafting. I love trying to figure out what to collect to get victory points. I also really like that when you lose all your health, you are not eliminated from the game. You still get to play, and you still have a chance to get back in the game and win.

Favorite Art Or Pieces: All of it! I love this style of darker artwork!


Strategies: Honestly, I know other people I play with love going for the Dark and Light Shadow Magick cards, so I usually don't bother with those and try to get points in other ways so I'm not competing to collect the same cards.

Final Thoughts: I really like this game. It's a theme that I love, and I love the card drafting part, and even the take that part is not bad since no one is ever truly out of the game. I have the expansion for this one and I can't wait to try it out.

8 out of 10 Stars

Amber's Thoughts:
Favorite Number To Play With: 4 is all I have played with as of right now.

Mechanics I Like And Dislike: I LOVE COLLECTING THE FIVE RAVENS, I am notorious for trying to collect all the ravens. I have got 5 ravens in like 80% of the games I have played. In fact, the first time we played the game I got 5 ravens and said what happens now? I was just excited to have gotten 5 ravens in one hand. I like drafting, but the mind games of what to pass and keep is something I dislike because of the overthinking.

Favorite Art Or Pieces: I like the simple art and dark colors of the cards.

Strategies: I have 2 main strategies. First one you can probably guess GO FOR THE RAVENS. Second try and get as many light and shadow magick cards as possible. 

Final Thoughts: First opinion, reading through the rules felt overwhelming, but then when playing it was easy to pick up. I got 5 ravens during our first game, so even though I lost, I was very excited and felt very powerful. I am not big on the cut throat feel. I personally am not a fan of playing dirty, and some of the magick cards can be very mean.

5 out of 10 Stars 

Monday, August 7, 2017

Ice Cool Review

*Ages 6+
*2-4 Players
*About 20 Minutes
*Dexterity
*Brian Gomez

Ice Cool is a dexterity game where you are trying to keep your penguin away from the catcher. The catcher starts anywhere in the kitchen (the room on the top left). Taking turns each player who is not the catcher places their penguin in the school room (bottom right room) on the red dot and then flicks their penguin one time. Ideally you are trying to get your penguin out of that room through a door to collect all your penguin's fish that are above the three doorways. When you get through a door with your fish above it you collect a fish card from the draw stack. Once each runner has had a turn flicking, then the catcher gets one turn to flick their penguin to try and catch the other players. If the catcher catches a player (hit their penguin into another penguin) they take their ID card. The round ends when the catcher has all the other player's ID cards, or one person has gotten through each door to collect all three of their fish. Then you get to draw a fish card for each ID you have. Once everyone has had one turn being the catcher the game is over and you count up all your points on the fish cards and the person with the most wins.

Amber's Thoughts:
Favorite Number To Play With: 3 or 4 players, never played with just 2 people. 

Mechanics I Like And Dislike: I like that there is almost no prior skill needed to flick a penguin around a board. Some times you flick good and some times it hurts your finger and you don't flick good.

Favorite Art Or Pieces: I really like the character cards, or as the kids I play with call them your license or ID.


Strategies: If someone else flicked before you go towards a different room so the catcher has to choose who to go after. Try your best to line up your flick with a door to collect your fish. Also if you get ice skates and you are in the room with the catcher and haven't lost your ID, USE THE ICE SKATES AND TRY TO GET OUT!

Final Thoughts: Laugh a lot, be silly, and have fun. Because it is a kids game and you should enjoy it win or lose. 

7 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With:  I like this game with at least 3 or 4 people.

Mechanics I Like And Dislike:  I enjoy that this game gets my kids up and moving around a little bit while they play. Though sometimes it can make everyone's fingers hurt from flicking the penguins so much!

Favorite Art Or Pieces:  I really love the wobbly little penguins in this game.


Strategies: Honestly, it doesn't do me a whole lot of good to have a strategy in this game. My penguin usually doesn't go where I want it to go, so I just have fun when I play this game, and I don't overthink it. It's just a fun game to play with my kids.

Final Thoughts: This game is a great game to play with kids. It's easy to learn, and just a lot of fun to play.

7 out of 10 Stars

Saturday, July 29, 2017

Sushi Go! Review

*Ages 8+
*2-5 Players
*About 15 Minutes
*Card Drafting
*Phil Walker-Harding
*Game App Available

Sushi Go! is a cute card drafting game! Each player starts with a hand of cards (The number of cards depends on the number of players) which they then pick one card from that hand and pass it on to the next player. You continue to take a card and pass the remaining cards on to the next player until all cards have been taken. Then you tally up how many points you made that round. Each card has a different point value and some of them have special conditions that must be met to earn points. (ex. you need 3 Sashimi to score 10 points, Wasabi will triple the points of the next nigiri card placed on it, etc. ) The game is played in three rounds. Each round, after scoring, all cards (except pudding cards) are discarded and a new set of cards are passed out to each player. At the end of three rounds, the points from all the rounds are added together, then the player with the most pudding is awarded 6 points (in the case of a tie, the points are split evenly between players) and the player with the least amount of pudding gets -6 points (again, with a tie the negative points are split between players.). The player with the most points wins.

Shannon's Thoughts:
Favorite Number To Play With: I have played them all and love them all. This is a great game no matter what number of people you have.

Favorite Card And Why: I love the Sashimi when you can get three of them, after that I really like getting the dumplings.


Least Favorite Card And Why: Pudding! I usually end up with none and I have to account for that with the points that I get.


Mechanics I Like And Dislike: I love the card drafting part of this! I'm not the biggest fan of collecting puddings, because they can feel like wasted cards during the first two rounds, but I understand why they are there.

Favorite Art Or Pieces: All the cards in this game are adorable, so I love them all!

Strategies: If I think I can get three sashimi I will go for those. Otherwise, just seeing what I think I can get the most points in based on what's out there and what I know the people I'm playing with will take.

Final Thoughts: This game is so cute and it's easy too. My youngest is only 7 and she's been playing this game for years already. Plus it's so small that we can easily take it with us to play anywhere! I really enjoy card drafting games and I love that this is one that my kids can play with me.

8 out of 10 Stars

Amber's Thoughts:
Favorite Number To Play With: Definitely 3-4 people.

Favorite Card And Why: I love the wasabi, squid nigiri, tempura, and sashimi. Wasabi because it straight up triples the next piece of nigiri play on it. Squid Nigiri because it is the single stand alone most valued card in the deck. Tempura and Sashimi because, yes you have to collect 2-3 of them to get the points, but both are great points per card. 

Least Favorite Card And Why: Dumplings probably. Dumplings, because I feel like I can never get them to pay off for me.

Mechanics I Like And Dislike: I like the chop sticks cards, but at the same time getting stuck with one at the end I don't like, so that is not cool, but part of the game. I like that it is a good card drafting learning game. 

Favorite Art Or Pieces: Not sure I have one, but I over all like the simple take on the happy food.

Strategies: Start collecting tempura and sashimi early in the round. If you see a wasabi or squid nigiri take it first, don't pass it! They can both be valuable points. And try to get at least one pudding, you don't have to get the most to win, but you don't want to have the least. 

Final Thoughts: Over all fun short game. Great for beginners or a good gateway game to teach. Fun way to learn drafting and simple to pick up for most people. I also like the size, it is a game we sometimes take to a coffee shop to play while we drink.

7 out of 10 Stars 

Sunday, July 23, 2017

New Games Weekend #2

For this New Games Weekend, we decided to head back over to our local game store that we went to during ITTD. It was a lot of fun getting to go out to a game store and learn to play new games, and we look forward to doing it again. They have a few small and several big games on our wish list that we want to try before purchasing.

Friday Night

Flag Dash- We started off with a smaller game that we hoped would be an easy one to learn. Flag Dash is like Capture the Flag in board game form. You are moving your team members around on the board to take the other team's flag back to your side before they get your team's flag to their side. 
Shannon- This game was okay, but I don't see myself buying it. I think it may be more fun as a four player game.
Amber-I liked the way each player uses a number token with bonuses to figure out the play order and that each character had a special ability. This is a game I had thought in the past might be a good game to add to the collection, because it could be an end of the night shorter game, or as a 2 player against my step daughter. But after trying it out, I think it could be good for a 4 player game, but isn't going to be one of my top picks to buy or play. 



DC Comics Deck Building Game- Next up, we played this DC deck builder. We own the Legendary Marvel deck builder, and we wanted to see how the two compared. In the DC Comics Deck-Building Game, each player is given a starting hero card that has a unique special ability, and you are building your deck to defeat the super villain deck. 
Shannon- I enjoyed playing this game, but I still prefer Legendary Marvel to this one. If I end up buying this one, it will be because I love the heroes from the DC Comics world.
Amber- I know more Marvel Heroes, so I tried to go into this game open minded. I liked having a starting character (Green Lantern) because I got a different special than Shannon (Batman). But over all I still think I lean towards Marvel with the nice board, city, and head quarters. I think this game has potential from what other people have said with the expansions, but it isn't one I feel like I have to own right now. 



Five Tribes- We ended our night playing Five Tribes with another guy who wanted to play.  In Five Tribes you are biding for turn order, then choosing a square tile and picking up all the meeples to then distribute to adjacent tiles. Depending on what meeple you place last and what the tile does depends on what effect happens next. You may get to keep the elders, assassinate another meeple, buy a card, or place palm tree/palace/camel. 
Shannon- This was my favorite game that we learned this weekend. It is one that I have thought about buying before, (I even have the ITTD Wil Wheaton card) but I was not 100% sure it would be one that I would like until after playing. It is definitely higher up on my Wishlist list now.
Amber- I really liked Five Tribes. It is one that my husband had put on a wishlist a while back. I think turns could be over thought, like in lots of games. But I think the good balance to that is bidding for turn order because if there is a move you really want, then you need to out bid the other players. I was confused for most of the game on how the blue meeples scored, and passed up some points on placement of camels because I miss understood a rule. Over all I could see Shannon or I adding this to our collection at some point. 


Saturday Night

Eldritch Horror- Saturday night, we jumped right in with a more complicated game right off. This one took us both a while to figure out how to set up and play. Eldritch Horror is a horror themed cooperative game, were you are moving around the Earth trying to take out monsters. Each player takes 2 actions, then hass an encounter, and last the monster gets a turn. 
Amber- I really liked Eldritch Horror. I was unsure at first about the Horror theme, since I do not like Horror or scary moves. But it wasn't anything worse than games like Ghost Stories. I did feel slightly over whelmed with opening the box and seeing so many cards big and small, tokens, player cards, and 2 rule books (1 ended up being a reference guide), but once it was set up, it wasn't more going on then in games like Robinson Crusoe or Pandemic. I think this is one I want to try again with 4 players. I liked all of the action options you had to choose from and how there were always like 3-5 actions I wanted to take but had to decided what 2 actions were most important for right now. I also like that the encounters were a separate action so I felt like I got to do more to help defeat the monster.  
Shannon- Once we figured out what we were doing in this game, it was a lot of fun to play. This one is the one that surprised me the most this weekend, because I really didn't think I would enjoy it, and I ended up really liking this one. I'm still a little unsure if I want to buy this game though, because there are just so many expansions for it.



Coup- Next we wanted to go for a smaller and easier to learn game so we grabbed Coup to learn. Coup is a card game where you are dealt 2 cards and you claim you are a certain character to get there reward. You do not have to be that character, but no one gets to know if you are telling the truth or not unless they challenge you. 
Amber- I liked the game but felt like I lost pretty fast. So I would like to try this game again but with 4 players before truly deciding whether to buy it or not. I think as a 4 player game it would be better because you would have more people to challenge or help you feel like the situation of whether that person could be that character or not. I liked the art of the character cards. 
Shannon- I have debated buying this game many times, but I never have because it's one that relies on bluffing. I do not have a good poker face, so I usually do not do well with these kinds of games. I really enjoyed this one though and I may have to go ahead and pick up a copy.



Geek Out- We ended out night with Geek Out. We wanted to learn one more game that would be easy to just pick up and play. In Geek Out you flip a card and roll a colored dice then you read the question on the card. Then you go around the table to bid on who can name the most of that category. 
Amber- I felt pretty good about Geek Out when I won the first 2 cards, but then I got a -2 and did not get another card! HaHa It was fun, and if I was going to add a party style game, I would consider this one. But we don't do a lot of gaming with more than 5 players. I also do not feel like I know enough of the "geek" stuff that was coming up...
Shannon- This game was fun, I thought it was going to be easier than what it was, but it was harder to remember everything when under pressure to remember. 

We had a lot of fun this weekend learning more new games. Click the link to any game to learn more about it at the BoardGameGeek website. Remember you can follow us, share this post, and/or let us know which of these games you like or don't like!
       

Monday, July 17, 2017

Rise Of Augustus Review

*Ages 8+
*2-6 Players
*About 30 Minutes
*Card Drafting/Set Collecting
*Paolo Mori

Rise of Augustus has a bingo style element of pulling tiles from a bag that you call out and players mark the matching symbol on their cards. Each player starts with three card and seven meeples, and each card has a different set of symbols to cover, and a majority have special abilities or benefits (like getting an extra meeple, getting to have an extra card, or making others destroy one card). When you complete a card you say "Ave Caesar!" and if more than one person finishes a card at one time, then the player who completed the lower number cards picks a new card first. You can get bonuses for being the first to complete a set of 3 of the same color, or one of each color. You can also get bonuses for being the one to have completed the most cards with wheat or gold on them. Also, you can take a bonus card for the amount of cards that you have completed, but you only get one of the bonus cards, so once you take one you can't get another one even if you finish another card. The first person to get 7 cards completed ends the game, and everyone totals their score, highest number of points wins.

Amber's Thoughts:
Favorite Number To Play With: I enjoy playing with 3-6 players

Mechanics I Like And Dislike: I like the different symbols and the theme. I don't always like that each card has a number and it felt like the first like 10 times I played the game, I would lose a bonus because someone else had a lower card number than I, so they would grab the bonus.

Favorite Art Or Pieces: I like the simple theme drawn on the cards.


Strategies: Try to pick cards that are lower numbered and give you the most points. There isn't really a great strategy that I have found due to the odds of pulling out tiles from a bag.

Final Thoughts: Over all my husband and step daughter like the game more than me. It can be a simple game to teach new gamers or a younger group of gamers.

6 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With: I have not played this one with only two people, but I do enjoy this with pretty much every other number of players. I think this is one that is good with whatever number you play with.

Mechanics I Like And Dislike: I do enjoy the bingo-like aspect of this game. It can be frustrating when the tiles you want aren't getting pulled out of the bag though.

Favorite Art Or Pieces: I'm a fan of unique meeples, so I like the meeples in this game.

Strategies: If I can, I get an easy to finish, low point card done first so I have a card that I won't be upset to get rid of if someone has a card that makes me destroy a card. After that, it's just trying to make sure you get cards that play off each other. I don't want to take a card that lets me put two meeples on daggers if I don't have at least one other card that has a dagger on it.

Final Thoughts: This game is fun, and it's easy enough that I can teach it to beginner gamers. My kids also love this one, so it's also a good family game.

7 out of 10 Stars 

Tuesday, July 11, 2017

Space Alert Review

*Ages 12+
*1-5 Players
*About 30 Minutes
*Cooperative
*Vlaada Chvatil
*Mission Generator App Available

Space Alert is a real time cooperative game. There is a board in the middle of the table representing your space ship. Each player is given a player board to play their action cards on. This game requires either a cd player, download, or app to play a ten minute segment. The segment will tell you when you put out threat cards, draw another card, pass a card to another player, and when each phase ends. There are three phases, in each phase you lay down cards to either 1) move or 2) preform certain actions. All these cards are played face down. At the end of the ten minute segment, you then go through each step of each phase one at a time and see what everyone actually did.

Shannon's Thoughts:
Favorite Number To Play With: 4 or 5. I like having more people to help get everything done. I have tried this as a solo game and as a two player and there's just too much going on, that I like having more people to help take care of things, or it's just too hectic and crazy.


Mechanics I Like And Dislike: I love the craziness of this game. People are quickly trying to figure out what they need to do when, and it can get very hectic, but that's what I love about it. Also, I love that all your cards are placed face down, so you don't know if everyone actually did what you think they did until the very end.

Favorite Art Or Pieces: The components in this game are well made.


Strategies: Try to listen to what everyone is saying. Have different people be in charge of certain things so it's a little easier to know who is doing what.

Final Thoughts: This game is a lot of crazy fun! I have enjoyed it every time we set it out to play. Even when we lose or one person plays something wrong that makes us lose, it's still fun, so I don't mind losing. And it's quick to play. Though I will say you need to be in the right mood sometimes because of it's hectic pace!

8 out of 10 Stars

Amber's Thoughts:
Favorite Number To Play With: I prefer 4, I haven't tried with 3 people, but I did play with Shannon as a 2 player and did not enjoy trying to run my person and help with 2 bots.

Mechanics I Like And Dislike: I like that each person gets a special gold card. I like that each mission is different from it being internal/external threat, serious/regular threat, and the number of threats that come during the round. I dislike personally having to pick up the bots and/or go into the interceptors. 

Favorite Art Or Pieces: I like the look of the ship, I think it looks colorful and simple. 

Strategies: Make sure someone does jiggles the mouse, and try to count out when thing will hit the different axis. Try to talk through with your team who is getting what. 

Final Thoughts: I love the 10 minutes of chaos, then you replay the game to find out if you really won or died. I feel like the game has great replay value with all the cards and mission recordings.

8 out of 10 Stars  

Thursday, July 6, 2017

Dixit Review

*Ages 6+
*3-12 Players Depending on which version
*About 30 Minutes
*Party
*Jean-Louis Roubira

Dixit is a party game all about beautiful artwork. You start with a hand of 6 cards. On your turn you say a word or phrase (or a sound or song lyric) to represent one of the cards in your hand. Everyone else looks in their hand and finds a card that goes along with what you said. Those cards are shuffled and laid out along a number track and everyone votes in secret which card they think is yours. You get points if, at least, one person guesses your card right, but be careful because if no one guesses your card right, or if everyone guesses it right, then everyone else gets points but not you. During other players turns, you get points for guessing the active players cards and for playing a card that gets votes during the voting phase. First player to 30 points is the winner.

Amber's Thoughts:
Favorite Number To Play With: 5-8 players, I have played with 3 and I prefer not too because I feel like the game works better with more people.

Mechanics I Like: I like that the story teller is not limited to just words, but can make a sound, sing, or use words.

Mechanics I Dislike: As a 3-4 player game I feel like the game doesn't work as smoothly because when there are only 5 cards out there and 1 is the story tellers, it is an easier game.

Favorite Art Or Pieces: The cards! That is an obvious one, but these are the specific cards.


I also love that some of the cards remind me of other games, movies, and video games:
white bunny- Mario, Zelda, PacMan, green bunny- Monsters Inc. yellow bunny-Forbidden Desert, pink bunny- Harry Potter, blue bunny- The Truman Show, orange bunny- Bed Knobs and Broom Sticks, and grey bunny- Labyrinth


Strategies: Try to find a story for a card that 1-2 people will get but not everyone. Or sometimes if it is a newer group I am playing with give very general clues so then someone will get it but not everyone.

Final Thoughts: It is one of the better group games. Also it is a good game to pull out for beginning board gamers.

7 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With: I love playing this with a big group. The more people play, the more clue choices that you can give.

Mechanics I Like And Dislike: I love the concept of this game. Giving out vague clues to try to get people to guess your card is just a lot of fun to me.

Favorite Art Or Pieces: These cards are some of my favorites, along with the bunny meeples!


Strategies: Sometimes you have to play to only one or two people at the table, but I try not to play to only one person very much. And also not to play to the same person the whole game so everyone else will have fun playing with you.

Final Thought: This game is a lot of fun, and it's easy for people to pick up and play.

8 out of 10 Stars 

Friday, June 30, 2017

Shannon's Halfway Through 2017 Board Game Challenge Update

2017 is already halfway over! Before we get into the challenge updates, I thought I would let you know a few of my favorite and least favorite games of the year so far.

Best New Game I Played In 2017: Zombicide: Black Plague! This is a game that I had been looking at for a while, but I was hesitant to buy it before I played it. I was given that chance during International Table Top Day and I went home and bought the game a few days later.

Best New Kid's Game I Played In 2017: Ghost Fightin' Treasure Hunters. I saw this game as an Amazon Deal of the Day and I thought it looked fun so I picked it up to play with my kids. They love it and so do I.

Most Anticipated Release For The Second Half Of The Year: First Martians: Adventures on the Red Planet. This looks like another great cooperative game.

Least Favorite New Game I Played In 2017: Jim Henson's The Labyrinth Board Game. I'm not a huge fan of the movie and the board game really was not a whole lot of fun to me.

Top Nine Most Played Games So Far This Year:


Challenge #1 Play Through Your Collection Board Game Challenge

A quarter of the way through I was at 171 games. I have added 9 new games to my collection since then, so now I am at 180 games. I have played 106 of them, and still have 24 games left to learn. I feel this is a good number to be at, since that is over halfway through my game collection. At this rate, I still have a chance on finishing this challenge in a year instead of two.

Challenge #2 10x10 Board Game Challenge


I have now played 65 of the 100 games for this challenge. That gets me over halfway done with this challenge, so I feel good that I can get this one done. I have completely finished 3 of my games and have at least started all the other games.

I am still enjoying these board game challenges. I love how they are making me play all the games on my shelf so I know what I want to keep and what I wouldn't mind getting rid of at the end of the year. Also, it is nice that we are finally getting to all the games on the Shelf of Shame so that it is getting smaller instead of larger. I'm hoping that the second half of the year will be as productive and fun as the first half of the year has been.    

Amber's Halfway Through 2017 Board Game Challenge Update

It is now halfway through 2017, which I feel like it is going TOO FAST! Not because I am behind, because I am head on my challenges, but I feel like each year goes a little faster and it is my summer break! I thought before we get into my challenge update, I want to talk about the 4th giveaway I won and I wanted to answer some random board game questions. 


I won Stratos games wooden tiles and they sent me an extra surprise of an 10 X 8 Limited Edition Print! THANKS! I love the art! And Stratos has been on my want list, so having the wooden tiles makes me want the game ASAP!   http://www.stratosgame.com/




Random Question Time
1) New Games I have gotten since January: Stone Age, Mystic Vale, Tides of Madness, CoinQuest, Happy Salmon, Beyond Baker Street, Pursuit of Happiness, Quadropolis, San Juan, Gravwell, Patchwork, Postion Explosion, TransAmerica, Macroscope, Candy Chaser, Bounce Off!, Blend Off, and Cthulu Monster for King of New York/Tokyo. 

2) Favorite New Game I got: Well I almost didn't put this question on here because I really like all of them! But for a 2 player game, I think Patchwork or Tides of Madness, for a 3-4 player game I think Potion Explosion or Beyond Baker Street, and 4+ player game, Happy Salmon. 


3) How many new games have I learned since January: I have learned all of my new games except TranAmerica, so a total of 16 games. I have also learned the the games from International Tabletop Day and the other New Board Game day. So a total 36 new games learned!


4) Favorite New Game I learned of Shannon's: I would probably have to say Above and Below. Which is a game a friend from St. Louis had recommended to me, so she was right!  

5) Kickstarters I am excited to receive later this year: I already got Macroscope in and really like it. But I still have to get Can't Stop Express, King Cat, One Deck Dungeon: Forest of Shadows. Also at the beginning of 2018 I will be getting Zombie Tsunami. 

6) Least Favorite New Game I learned: Labyrinth, we learned it on International Tabletop Day at a local board game store. 

7) What games are still at the top of my wishlist: Well I have gotten 7 out of my 10 that I wanted...so here are the ones I still want and added some! Burgle Brothers, Ok Play, Scoville, Chameleon, Sagrada, The Great Dinosaur Rush, Stratos game, Triplock, and New York Slice. Hopefully a few of these will be in the July 11th Amazon Deal Day! Fingers Crossed! Is there one of these games you would recommend I get next?


Is there a question you want me to answer? Leave it in the comments and I will answer!

Challenge #1 Play 7 games in a week
This has been kind of easy this quarter. Since I am on Summer Break for work and my stepdaughter is too, and I can go hang out with Shannon during the day...I can easily get like 10 games in a week. I am also excited to say I have played 103 different games since January! :D Which is 36 more than the first quarter! This number may not make another 30+ game jump by September, because I have played a lot of the games we own and like 1/2 of Shannon's, but we will see. 



Challenge #2 10x10 Board Game Challenge
I have now played 63 of the 100 games for this challenge. I have finished 2 rows; Mechs vs Minions and Lost Cities! I think with still having some summer break left I should be able to get a few more in before school starts back. Also I have found a few of these games are a little harder to convince my husband, step daughter, or Shannon to play because we have gotten some new games that they want to play. Which is understandable because we have gotten some new GOOD GAMES! 


What game do you want us to review next? Leave us a comments and remember to follow!

Saturday, June 24, 2017

Beyond Baker Street Review

*Ages 13+
*2-4 Players
*About 20 Minutes
*Cooperative/Deduction
*Robin Lees & Steve Mackenzie

Beyond Baker Street is a cooperative game where you don't get to see your cards, but get to see every other player's cards. In the game, you are trying to solve the mystery before Sherlock Holmes. On your turn you can Assist, by giving 1 piece of information to someone about what number they have or what type of card they have (The cards are numbered 1-6 and there are 4 types of cards: clues, witnesses, documents, and tracks), and then move the Holmes marker 1 space closer to 0. You can investigate by playing one of the cards from your hand under a lead card you think it matches the type of to get the cards to add up the number you need for that Lead (Motive, Suspect, and Opportunity). You can confirm by putting a blue/green marker on the stack of cards that adds up the Lead and move the Holmes marker back one space. You can eliminate by putting a card from your hand into the impossible deck and then move the investigation marker up the matching number. Last you can pursue, which means discard one of the Lead cards to the impossible deck and then move the investigation marker up the matching number. The game ends in 5 ways; 1) when the investigation marker is at 20 and the last of the three Leads get confirmed, then you win 2) if the Holmes marker reaches 0, you lose 3) if the investigation marker exceeds 20, you lose 4)  if the last card of any Lead deck is discarded into the Impossible deck, you lose or 5) when the third and final Lead is confirmed but the investigation marker is not at the 20 space.


Amber's Thoughts:
Favorite Number To Play With: I like it with 2-4 players.

Favorite Character And Why:Toby, because he can look at the top evidence deck card, then without revealing anything can leave it on the top or bury it on the bottom. Inspector Barnes, because when he confirms a lead moves the Holmes marker back 2 instead of 1. Mary Morstan, because you can confirm a lead whose evidence is 1 less than the lead value.


Least Favorite Character And Why: When playing with 2 players we don't use the Inspector Martin, because he can not identify evidence numbers, Inspector Bradstreet, because he cannot identify document evidence, Inspector Forrester, because he cannot identify clue evidence, Inspector Hopkins, because he cannot identify witness evidence, and Inspector Jones, because he cannot identify tracks evidence.


Mechanics I Like And Dislike: I like the feeling of having to trust others at the table to get what you need played. I also like the mechanics that Beyond Baker Street adds compaired to Hanobi, i.e. case files, impossible deck, confirming leads, Sherlock Holms marker, and investigation track.

Favorite Art Or Pieces: The art is really simple, I like the box art with the old time cars and lighting.

Strategies: 1) Talk out the plan with people around the table like "Hey everyone we need 10 witness, so we need to get a 4 and 6 or a 5, 3, and 2 or 6, 1, and 3." Or "Hey we need 9 clue and 13 clue, which is not possible, so we need to put one of them in the impossible deck." 2) Before you open your mouth for your turn, look around the table and make sure you aren't over looking anything.

Final Thoughts: I really like this game! And I am SO happy Shannon will play it with, when she won't play Hanobi. I love the theme of Sherlock Homes. I also really like the uneasy/stressful feeling of do I play the card or not, is someone else not telling me something I need to know about my hand. 

7 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With: I've played this as a two player and a four player and I think it works well as both. I'm not partial to one over the other.

Favorite Character And Why: Lady Hilda Hope (One your turn you may take the assist action twice but only move the Holmes marker once) and Langdale Pike (Once per turn you may switch a card in your hand for a card in another player's hand) are my two favorites, because they are both excellent ways of getting more information out to everyone.

Least Favorite Character And Why: Irene Adler, with her, you can confirm leads, and while I know this is not that big of a deal, it just makes her my least favorite of all the cards.


Mechanics I Like And Dislike: For me, this game adds more strategy to it, that I don't feel it's dependent on the cards in your hand alone. There's enough going on that, I feel like it makes up for what I always felt Hanabi was missing.

Favorite Art Or Pieces: The Sherlock Holmes meeple and the backs of the cards!

Strategies: Taking my time to make sure that everyone has the information that they need before just taking my turn quickly with the information that I know.

Final Thoughts: This game is a better version of Hanabi to me. I like it when I do not like Hanabi.

7 out of 10 Stars