Sunday, January 29, 2017

The Big Book Of Madness Review

*Ages 12+
*2-5 Players
*About 60-90 Minutes
*Cooperative
*Maxime Rambourg

The Big Book of Madness is a cooperative game. The idea behind the game is that everyone is a magician that has gone into the library's restricted section and opened up the "Grimoire" book of monsters. In the Grimoire book, there are 6 monsters you have to fight to win. You don't have to defeat any of the first 5 monsters, but you have to defeat the last monster. Throughout the game, you fight monsters of the 4 types of elements, learn spells, and take on Madness cards. On your turn, you first move the "Invocation" marker (a book) to the next Invocation space, and take any consequences that appear on the card, then you use what element cards you have in your hand to either attack the Curse card, activate a spell you have, buy bigger elements cards, or learn a new spell. There are 5 turns between all the players, going clockwise, in a round to defeat each monster's Curse cards. You attack the monster by playing the needed element cards shown for the Curse card. Activating a spell means, discard the needed element to use one of your spells. Each player starts knowing 4 spells You can learn more spells by using your element cards. Each Magician can only hold up to 5 spells, so you may have to replace an old spell for the new one. Buying bigger elements means that you use 2 or 3 of the same elements  to add a 2 or 3 of that element into your discard pile. At the end of the round you move the Round marker up the track. If your magicians defeated all Curse cards by the end of the fifth turn, you get a reward according to what the book says and you turn the page, or if you haven't defeated it, then you get the book's listed consequence. Once you have turned the page, you add the new curses depending on the difficulty you picked earlier. Your repeat this process until the last Monster, and if you defeat all its Curse cards you win the game.



Amber Thoughts:
Favorite Number To Play With: 2 or 4, not yet played it with 3.

Favorite characters and Why: The white girl or white boy, because they remind me the most of Harry Potter characters, Harry Potter and Luna Lovegood. Also I like their specials of drawing a card and discarding madness.


Least Favorite Character and Why: The green guy who allows you to hold 6 spell instead of 5. In a 4 player game I find that you are trying to fight curses so much that I don't have the opportunity to buy many spells. In a 2 player game this card could be more powerful, but I tend to play other characters because they have a special I like more.


Mechanics I like and Dislike- As a 2 player game I think all mechanics work nicely. As a 4 player game my group has won 1 of 4 games which was partially due to strategy, but I think having only 5 turns per a round is hard too.

Strategies As a 2 player game: On your first game, you try the easy of the 3 rounds so you can win pretty easily. Then I would suggest moving up to the 2nd or 3rd difficulty by adding Multi-Element cards sooner. Also I would suggest each player picking 2 elements to try and build up for and learning new spells with the corresponding colors.

Strategies As a 4 player game: As I said above my group has won 1 game as a 4 player game. So here is what we have tried and lost at a few times: trying to beat each monster to obtain more elements worth 2, trying to keep all elements equal in your deck, and getting rid of madness by curing it or destroying it. Strategy we have won 1 time with: losing to the first 4 monster's curses to prepare for the last monster's 2 Multi-Element curses and 3 others. This allowed us to buy more 2 and 3 element cards early on and then when we got to later monsters we had more elements to work with. Also I think when playing with 4 players each person should pick 1-2 elements and build up in them so when that element comes up your team relies on 1-2 players for it.

Favorite Art or Pieces- I love the Invocation mark, aka the open book piece, to mark the turn. I think it is an awesome thought out and designed piece to add to the game. I also really like looking at all the player cards and seeing how unique and magical the Magician cards look.

Final Thoughts: The game plays differently with 2 or 4 players. In the strategic way you play and build your deck, I think when you play 2 player you need to bump up the monster level from 1 to 2 or 3 because it is way too easy to build up elements. I wish the characters were known as Witches and Wizards, not Magicians. I think it sounds like you are doing tricks or illusions, compared to fighting curses and monsters.

7 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With: I think the two player game is the best, because you get more turns to get things done and you don't sit around as much not doing anything. With four people, you usually only get one turn per round and that makes it a lot harder to do what you need to do.

Favorite Character And Why: The Red Guy who can discard a madness from their hand and draw a new card. It keeps you from losing card space to madness.


Least Favorite Character And Why: The Green Guy where you can have up to 6 spells, because I'm bad about buying spells to use, so this card ends up being useless to me.

Mechanics I Like And Dislike: I dislike that in a 4 or 5 player game you usually only get one turn per round.  


Favorite Art Or Pieces: The book token is amazing, and the artwork on the cards.


Strategies: For a four player game, we found it is best to ignore the first monsters and build up our decks, so that we can successfully beat the last monster and win the game. 

Final Thoughts: I liked this game more than I thought I would. It's cooperative, so that's a point in it's favor already, but I enjoy the concept of playing cards and defeating the monsters. I just wish it gave you more turns as a four player game so you could actually fight more monsters during the game without losing.

7 out of 10 Stars   

Wednesday, January 25, 2017

Ghost Stories Review

*Ages 12+
*1-4 Players
*About 60 Minutes
*Cooperative
*Antoine Bauza

Ghost Stories is a cooperative game where players have two phases, Yin and Yang. During your yin phase, you move up any haunting ghosts and resolve the effects. Then draw a ghost card if your board is not full (lose a qi if your board is full), if it is your Taoist's color or black, it goes on your board, if it is not your color, you give the card to the player with that color, if their board is full, you can put it on any board you want. Once the ghost has been placed, it is time for the yang phase, where you move your Taoist then either fight a ghost by rolling, or you can activate the tile you are on. To win the game, you must defeat the Wu-Feng incarnation that comes out before you run out of ghost cards, or all players are out of qi.
In the White Moon expansion, villagers are added to the village tiles, and if you save them, you get various rewards, but if they die you will have a negative consequence to carry out. Su Ling will help you when a villager dies, or you have to roll the curse die, and the mystic barrier can come in handy to help you through the game.



Amber's Thoughts:
Favorite Number To Play With: I like to play with 4. I have tried it as a 1 and 2 player, which seems to be SUPER hard! Though I have won once as a 1 player, and lost a WHOLE Bunch of times. My husband and I have won  as a 2 player. I prefer 4. The rules above change for a 3 or less player games, which changes the difficulty.

 Favorite Character And Why: My first pick would be the green Taoist board, Strength of the Mountain Side, with no rolling the curse die and an extra die. Second pick is the yellow Taoist board, Enfeeblement Mantra, with the enfeeblement mantra you can place it on a ghost and it takes one less element. Third pick would be the blue board, Heavenly Gust, activating tile and fighting. Each board can be powerful depending on how the ghost come out, how the village tiles are placed out, and how your team of Taoist work together.

Least Favorite Character And Why: If I had a pick a least favorite board, it would probably be the red Taoist board, Dance of the Twin Winds, moving someone else, because the only real place to move some one is to middle, but that isn't super powerful compared to getting an extra die, fighting and activating the tile, enfeeblement mantra, re-rolling, 2 actions, and others.

Mechanics I Like And Dislike: I like the stress of, as a team, having to talk it all out to win, but there are times it feels overwhelming! My dislike is that I wish you could active a tile or fight first then move instead of having to move first. But I also understand the idea that not having a choice of doing that makes the game hard, which is part of the reason I like the challenge.

Favorite Art Or Pieces: I like looking at the art on the ghost cards, but there aren't any that stick out as my favorites.


Strategies: Attack the ghost as soon as you can, depending on what boards are in play make sure you are utilizing your specials (aka if the green board doesn't have to roll the curse die than it may be smart for them to fight the ghost that makes you roll the curse die when you beat it). Sometimes there is a player that has to continually push haunters back. Use your special yin yang token before you battle a ghost that will give you it back so you are getting to utilize the special yin yang tokens.

Final Thoughts: As a game designer I love Antoine Bauza! It is great game, win or lose, it is fun! I really like the cooperative challenge. 


8 out of 10 Stars

Shannon's Thoughts:

Favorite Number To Play With: I have currently only played this as a 2 and 4 player game. I like playing with 4 players best, because you have more people to help get things done.

Favorite Character And Why: I enjoy the blue board, Heavenly Gust, where you can both activate the tile you are on and fight, or, Second Wind, where you do the same action twice.

Least Favorite Character And Why: The red board, Dance of the Peaks. While moving anywhere can be nice sometimes, I just find it to be not as fun to play as the other boards.

Mechanics I Like And Dislike:  The only one I can really think of, is the fact that you are at the mercy of your dice rolls. Sometimes you can play the game perfectly, but bad dice rolls can lose you the game. I still really enjoy the game, but I maybe would have liked it even better if you relied on a better token collecting mechanic than the randomness of dice rolling.

Favorite Art Or Pieces: The haunting ghosts! They remind me of dementors from Harry Potter!


Strategies: For me this really depends on which board that I am playing with. Also, if we are playing with the White Moon expansion, then to take advantage of Su Ling and using the mystic barrier.

Final Thoughts: This is another cooperative game win for me. It's super challenging so we don't always win, but we win often enough for it still to be fun.  The White Moon Expansion is a great addition. It makes it a much more challenging game.

8 out of 10 Stars 

Friday, January 20, 2017

Top Ten Games We Want To Buy In 2017

Here are our top ten games we are hoping to acquire in 2017. Some of these games come out in 2017, and some of them are already out, we just do not own them yet. Also, if you want to know more about any of these games, click the name of the game and it will take you to the BoardGameGeek page for that game so you can learn more!

Shannon: I noticed most of the games that I want most are already out. I'm the kind of person who likes to read reviews and watch videos of a game before I really get excited for them.
  
Amber: I suggested to Shannon that we name our board game wants this week, because over the next 3 weeks we both have birthdays!! :D  When looking up games, I tend to see other people's Instagram pictures and think, what game is that? It is ______ (colorful, a theme I like, cooperative, etc.) and then I look it up and want it, OR my husband mentions a game he hears about on a podcast and we look into it!

10.

Shannon: Cry Havoc and Scythe- I was torn between which of these two games would make it on my list. When I realized 6 of the games I was most wanting were cooperative, I decided to let them tie for tenth place. Both are strategy games that just look amazing.
Amber: Blend Off: I have this one pre-ordered, and it is supposed to release SOON! I love the idea of making a smoothie and rolling dice, and it seems fast paced and FUN! 

9.

Shannon: Jamaica- This game has been around for a while and I have heard about it often. The game looks beautiful, and I love a good pirate themed game.  
Amber: Scoville - First off I like to cook, and I like some spicy food, so a game that is about growing peppers and making recipes sounds fun! 

8.

Shannon: One Deck Dungeon- A simple and small card version of a dungeon crawl, sounds good to me!  
Amber: Patchwork- I enjoy having a few 2 player games in my collection, because they tend to be a little more lighthearted, and there are many times when they come in handy to just play a short game. I like the quilt look of it :D 

7.

Shannon: Mystic Vale- I love this idea of building your deck while at the same time building your cards. It's a great concept and I'm excited to play this game.    
Amber: Burgle Bros. -I actually haven't heard a lot about the game. I know it is a cooperative and that you are pulling off a robbery. It sounds fun! 

6.

Shannon: One Night Revolution- We recently played One Night Ultimate Werewolf, and I found this game while looking for more games like it.
Amber: Hero Realms- I like Star Realms, so with this being a 4 player game by the same designers and cooperative, I think it sounds good! 

5.

Shannon: Sub Terra- I heard about this kickstarter game on instagram that is set to come out towards the end of 2017. The cooperative, horror theme has me intrigued. 
Amber: Potion Explosion- I like the simplicity of this game, and the idea that I am cooking up potions! I like the cool marble dispenser! Will this game be a huge hit of my family? I don't know, but I like the theme. It is a game that seems like it would be easy to get even non-gamers to want to play, which is a lot of my extended family and friends! 

4.

Shannon: Red Dragon Inn: Battle For Greyport- One of the first games that really got me into board gaming was Red Dragon Inn. So hearing that they had a cooperative version of this game was awesome news for me. 
Amber: Pursuit of Happiness- I LOVED the game of life as a kid, and I think a work replacement Euro style game of it seems really cool. I could see this being a fun game for my step daughter and I to play in the summer, or on family game nights with my husband added in :)  

3.

Shannon: Hero Realms- I enjoyed playing Star Realms, and when I found out this game was a cooperative game from them that played 4 players, I was sold!  
Amber: Quadropolis- I like the idea of building my own town. Also I tend to be drawn to very modern and colorful looking boxes, and I have heard good things about the game. 

2.

Shannon: Harry Potter: Hogwarts Battle- A cooperative game about one of my favorite book series. I held off on buying this game for Christmas, but I currently started listening to the audio books with my son and getting into that world again has me really wanting to get ahold of this game and play.  
Amber: Happy Salmon- Shannon has this game, and I played it last weekend for the first time and fell in love! I liked how it was short and yet crazy and I could see playing it with many groups of people because it is so fast and simple. 

1.

Shannon: First Martians- Another cooperative game from the maker of Robinson Crusoe only this time set on Mars... Yes Please! This game is set to come out later on in the year, and I am super excited for this game!  
Amber: Beyond Baker Street- Shannon told me about this game back in November, and I really like how it is similar to Hanabi, and the theme of Sherlock is AWESOME! Plus Shannon talked about getting it for me at Christmas, and then it was sold out so, I am HOPING for it on my birthday in February! :D  

Sunday, January 15, 2017

Love Letter Review

*Ages 10+
*2-4 Players
*About 20 Minutes
*Bluffing/Deduction
*Seiji Kanai

Love Letter is a small card game. The deck is comprised of only sixteen cards, each having a special ability or action. The deck is shuffled and one card is set off to the side. Each player is dealt one card face down. On your turn, you draw a card, choose one card and place it in front of you, using it's ability. Play then continues to your left until only one person is left in the game, or no more cards are left to draw. The last player left, or the player with the highest numbered card, wins the round and gains an affection token. First player to obtain four tokens wins.

Shannon's Thoughts:

Favorite Number To Play With: I enjoy this game as a four player game best. The two player version was just not as much fun to me.

Favorite Character And Why: Card number 4, the Handmaid (or whatever your version's card is called). Having a round to sit and observe without being attacked is powerful.


Least Favorite Character And Why: Card number 3, the Baron. I find this card stays in my hand the longest because it can be hard to play.


Mechanics I Like And Dislike: I like how this game is a fun and quick filler game. For me though, this game is tough because it calls for a good poker face, which I do not have! 

Favorite Art Or Pieces: I like the Countess' dress, and the version of the Princess wearing glasses.



Strategies: Like I said, I don't have a good poker face so I just play to have fun. 

Final Thoughts: This game is quick, simple, and small, so I can take it with me anywhere, and teach it to everyone. It's fun and it gets a lot of use. And with all the different versions out there, I think it's a great game for almost everyone.

8 out of 10 Stars

Amber's Thoughts:

Favorite Number To Play With: 3 or 4, tried as 2 it sucked.

Favorite Character And Why: I would say princess because it is the highest value, but that card makes you a target. So really, it depends on the version of love letter for the name, but I like #4 the Priestess (effect-until your next turn, ignore all effects that target you.) or #5 the Wizard (effect-target any player, including yourself. That player discards his hand and draws a new card from the deck).

Least Favorite Character And Why: Probably the #1 because I am bad at reading people so I guess them wrong or because there are 5 of them in the deck and I hate having 2 of them in my hand so I have to use one of them. I also dislike in the Hobbit version that the two number #3 s are different Legolas' and Tauriel's . Tauriels is my least favorite of all #3's. Her effect-you and another player secretly compare hands. The player with higher value is out of the round."

Mechanics I Like And Dislike: I like that it is an easy filler game that people can pick up pretty quick and is short. I dislike when you draw and get the same card you already had in your hand again, but that is part of card games. Also since there are only 16 cards total I feel like the game easy for me to get burnt out on easily, but the good thing is there are lots of versions, so owning more than one version is nice 

Favorite Art Or Pieces: I don't have any real favorites.

Strategies: Order I like to play cards if I had a choice: Play your #4- sit and watch others. #2 look at someone else's card and hope for a #1 to kill them off. Play number #5 to get someone else to discard unless you have a #3 that you want to get rid of. Play #1 and hope you guess someone right. I normally hold onto #6, 7, and 8's in hopes to beat someone in the end. Now that I say all this, I may have to switch up this strategy so Shannon or our husbands don't know and knock me out! :D 

Final Thoughts: Good game, personally my group uses it a LOT as a filler game for the end of the night or between more strategic games, so I get burnt out on it sometimes. Overall I like the game though!

7(Hobbit)/8(Premium and Original) out of 10 Stars 

(Version reviewed here are the Konai Factory Limited Edition, Love Letter: The Hobbit- Battle of The Five Armies, and the 2-4 players card from Love Letter Premium.)
  

Tuesday, January 10, 2017

Amber's 2017 Board Game Challenges

I have decided to follow in Shannon's tracks and post about my yearly board game challenges, too.
My first challenge is to play at least 7 board games a week. My second challenge is a 10 x 10 challenge.

Challenge #1 Play at least 7 board games a week! At my house we play many games every week, so my first challenge should be easy and hard at the same time depending on how my week goes. I had thought about doing one game a day, but I know I missed one day the first week of January. So 7 games will allow me to miss a day, but I can still make up for it by playing multiple games on a different day, which I did last week.


 
 

Challenge #2 10 x 10 challenge! I picked a mix of games that should hit everyone in the house. I like all the games, but my husband really likes- Mechs vs Minions, Pandemic Iberia, and Ticket to Ride, and my step-daughter really likes- King of New York, Welcome to the Dungeon, and has started to pick Splendor more often. Also I tried to make it a mix of 2 and 3+ player games, coop and non-coop, and new and older.


 

Are you doing any challenges this year?
Of my 10 x 10 challenge, which game is your favorite?
Is there a game from the 10 x 10 challenge that you want Shannon and I to review soon? 
Leave us a comment, we hope to hear from you! :)

Monday, January 9, 2017

Shannon's 2017 Board Game Challenges:

Though I have been playing board games for several years now, and have even been to one small gaming convention, this last year was my first being active in the online board game community. I started watching tons of videos on Youtube, actively using BoardGameGeek, reading blogs, and posting games on Instagram. After finding and reading Art of Board Gaming's post on Board Game Challenges, I decided to do a couple of challenges. (You can find his post here http://www.artofboardgaming.com/gaming101/board-game-challenge/ )

Challenge #1 Play Through Your Collection Board Game Challenge

This is something I was planning on doing soon anyway. I have been wanting to go through all my games and write reviews, decide which games I'd like to get rid of, and learn those we still haven't gotten to. So when I saw this challenge I decided to take it with one change, I'm giving myself until the end of 2018 instead of 2017. We currently have 163 games. 22 of those we still have to learn to play, and I'm sure we will collect even more games during this time. So I wanted to give myself more time to play them all so I can still enjoy my favorites while going through our whole collection. Currently I have played 5 of our 163 games this year!

Challenge #2 10x10 Board Game Challenge


I split the games I chose into three categories. The first group, (Nevermore, Space Alert, and Takenoko) are all three games I love, but they just don't get picked up and played that often. With so many good games to play, sometimes I neglect to play my favorites. The second group, (Dead of Winter, Mechs Vs. Minions, Dragonheart, and Ghost Stories) are four games that my game group loves to play and I wanted to make sure they didn't get pushed to the side because of my first challenge. The last group, (King of New York, Bang! The Dice Game, and Ice Cool) are three games that my kids just got for Christmas, so I wanted to make sure that we played them often this year.

I'm excited to take these two challenges this year and will keep you posted on how they are going throughout the year. Let me know in the comments if you have any other fun Board Game Challenges I can look into for next year!

Sunday, January 8, 2017

CodeNames Review

*Ages 10+
*2-8 Players
*About 15 Minutes
*Party Game
*Vlaada Chvatil
*Codenames Gadget App (key generator and timer)

Codenames is a party game where you place tiles in a grid (in the original version with words in a 5x5 grid or in a 5x4 grid in the picture version), then there is one clue giver and at least one other teammate that is guessing the clues being given. The clue giver has a key card that tells them what cards are what (blue/red/bystander/assassin). The clue is one word along with a number of how many words/pictures the clue applies to. The guesser then guesses one word/picture at a time. If they get it correct they can guess again. If they guess the other team's or a bystander, your team's turn ends and it is the next team's turn. There is also an assassin, and if you guess it, the entire game is over and your team loses.


Amber's Thoughts:
Favorite Number To Play With: 2-4, but I have not played with more than 4 yet.

Favorite Character And Why: I like being both the guesser and clue giver depending on who is playing. The clue giver is definitely the harder role to play when trying to use 1 word to convey more than one card.

Mechanics I Like And Dislike:
-I like as clue giver the challenge of trying convey in a 1 word clue more than 1 word/picture. As guesser I like the competition of trying to get my team's words/pictures covered first, but that it is still cooperative.
-I dislike that if you are in a crunch to beat the other team you can just get lucky with your last guess and win. Shannon and I have won this way 2 times and our husbands complain about this problem.

Favorite Art Or Pieces: 

I love the GIRAFFE picture, because giraffe's are my favorite animal. I think the computer sign crumbling is cool because you don't see those types of error messages any more. The telephone picture is interesting because it combines an old style rotatory phone with what looks like an iPhone. I like the zebra because it reminds me of my step-daughter and her favorite animal is a zebra. I think the skunk showering is funny, since skunks smell and normally you shower to get clean/smell better. I like the domino version of Stonehenge, I dream of getting to see Stonehenge one day and the concept that it is dominoes is a nice take on it.

Strategies: Try and get as many cards with one word! As clue giver don't over think the one word clues, I like to think if you don't over think it, then they won't either! 

Final Thoughts: : I like the replay value. With the number of pictures and being able to mix in the regular word cards and the different "key" cards the game will be able to be replayed 100+ times. I also like the mental challenge of how to get more than more card together.

8 out of 10 Stars

Shannon's Thoughts:
Favorite Number To Play With: Currently, I have only played this game as a 4 player game. It's okay this way, but I can see the advantages of having a teammate or two to discuss clues with.

Favorite Character And Why: I enjoy guessing the clues better than giving them, it's less stressful.

Least Favorite Character And Why: Being the clue giver. When I play this game I always seem to struggle finding clues to link more than one or two words together.

Mechanics I Like And Dislike: The ability to guess one more word than the number you are given, while helpful in guessing older clues, it also gives the ability to just guess randomly. Amber and I have both won this way before by noticing patterns and just guessing at our last word.

Favorite Art Or Pieces: I don't really have any for this game.

Strategies: Try to remember who you are giving clues to so you can play to their way of thinking. I tend to make connections to words that other people would never guess, and it can cause confusion if you're not careful.

Final Thoughts: This is one of those party games that I'm just not that big a fan of. I'm not a big fan of the pressure that I feel trying to come up with and guess clues. That said, I do enjoy playing it a little. This game is a take it or leave it game with me, I could play it again, or never and be just fine.

5 out of 10 Stars 

(This review covers Codenames and Codename: Pictures.) 

Thursday, January 5, 2017

Mysterium Review

*Ages 10+
*2-7 Players
*About 40 Minutes
*Cooperative
*Oleksandr Nevskiy & Oleg Sidorenko

In Mysterium, one person takes the roll of the ghost who has seven hours, or rounds, to communicate to the other players, who are psychics, just who the killer is. They do this by giving the psychics vision cards to convey who was there, where they were, and what they had with them. If the psychics are able to figure that out, then the ghost has one final chance to enlighten the psychics to who the killer is with three final vision cards. The psychics then vote on who they think it is based on the number of cards they've earned the right to see. If the majority votes correctly, all players win.


Shannon's Thoughts:

Favorite Number To Play With: I like this game with four or more players. The two player version just fell flat for me. It just wasn't as much fun without other players to discuss things with.

Favorite Character And Why: I enjoy playing as a psychic (Madam Wang) the best. I love the challenge of figuring out the ghost's clues.


Least Favorite Character And Why: The ghost! As much as I love this game, I find that I am terrible at giving out clues. I still enjoy playing as the ghost though. 

Mechanics I Like And Dislike: I like the challenge of looking at the vision cards and trying to figure out what the ghost wants to tell you. At the same time, the ghost sometimes misses things that the psychics see because their cards are smaller. 

Favorite Art Or Pieces: This game is full of beautiful artwork. Here are a few of my favorites!


Strategies: Discussing cards with the other psychics who may catch a connection that you miss.

Final Thoughts: I first heard Mysterium described as a combination of Clue and Dixit. I love that comparison, and have used it myself to describe Mysterium to others. This game can be tough, but extremely fun. It has quickly become one of my top ten games. 

9 out of 10 Stars

Amber's Thoughts:

Favorite Number to Play With: 4+

Favorite Character And Why: As the ghost, I like looking at the pictures on the vision cards to then give the psychics clues. If I am playing a psychic I pick yellow (Alma Salvador).

Least Favorite Character And Why: I don't have one.

Mechanics I Like And Dislike: I like having the crows to get a new set of vision cards, but I tend to not use them because I think, but I want to save this card for the next psychic's cards for location or object and we are still on the character ghost cards. I dislike the size of the cards as ghost, because I tend to miss little details like a vase or treasure box or doll, and the psychics see it. You also need to make sure you have good lighting as ghost to help make sure you don't miss little details.

Favorite Art Or Pieces: I love the art on the vision and psychic cards.

Final Thoughts: The game is similar to Dixit which I like and similar to Clue which I also like! I love being the ghost! Love the artwork. One of my top ten favorite games.

9 out of 10 Stars  

(Pictures contain cards found in the base game, and the expansion Hidden Signs. 
 

Sunday, January 1, 2017

Our Current Top Ten Games

  To find out more about the games we talk about in this list, just click the name of the game and the link will take you to the BoardGameGeek page for that game so you can explore more about it.

 

10.

Amber: Takenoko- It is a solid game that is fun and can be played by a range of people.
Shannon: Takenoko- This game is cute, fun, and easy, so I can play it with experienced players, but it's also good for beginning players. Plus my kids love it!

 9. 

Amber: Dead of Winter- I love the theme, characters, and abilities, and it is co-op but can have a betrayer so it adds replay.
Shannon: The Resistance- I love the hidden roles in this party game. It's always so much fun when we pull it out to play.

8. 

Amber: Oceanos- This one may not be a favorite for long term, but I like it for the close call of who is going to win. It may just come down to the last round or scoring for getting a treasure chest, a base, up grades, or coral.
Shannon: Legendary Marvel- I am a geek, so I absolutely love collecting all the different super heroes for this game. Plus, it's an awesome cooperative, deck building game.

7. 

Amber: Robinson Crusoe- I like the scenarios and how you feel like you are on an adventure. Sometimes the rules are confusing with the edition we play.
Shannon: Space Alert- I like the fact that you play all your cards face down and you don't know what actually happens until the end of the game.

6. 

Amber: Space Alert- I love the crazy chaos. It is a fast game, and I liked that as you learned it, they teach you sections at a time.
Shannon: Dragonheart- This is a simple 2 player card game that's just a lot of fun. Plus I love the dragon theme.

5.   

Amber: Lost Cities- A great 2 player game; simple, easy to pickup, and play.
Shannon: Flash Point- Another great cooperative game. Being firefighters is a good theme.

4. 

Amber: Ghost Stories- This game is intense, and makes you think through every move and you still might lose, but I still like it
Shannon: Fairy Tale- A simple card drafting game with an awesome theme.

3. 

Amber: Legendary Marvel- The best deck building game I have played. I love the superhero theme, the expansions that add more awesome super heroes, more scenarios, different bystanders, new villains, and so much more.
Shannon: Dead of Winter- The schemes and crossroads cards in this game make it stand out against the other cooperative games like it that I have played. 

2. 

Amber: Mysterium- I like that it combines Dixit artwork and a mystery. It is all about your prospective and what cards you have to work with.
Shannon: Love Letter- This filler game is just a lot of fun. I'm terrible at bluffing, but I still enjoy playing.

1.   

Amber: Ticket to Ride Europe- I love the planning of my routes to be longest train, sometimes having to replay my route because someone else took where I needed to go, learning where the places are, and watching my train grow.
Shannon: Mysterium- I love the puzzle solving aspect of trying to figure out what each of your clues are supposed to mean.